What, nobody had a camcorder they could crack out? Come on, guys: a little effort goes a long way. Metal Slug 6 (JP Playstation 2) Details Genre: Shootem Up Release Date: Septem CERO Rating: CERO B Publisher: SNK Playmore Developer: Noise. Even the "bonus" content is weak the galleries show some snazzy concept art from years gone by, but the unlockable interview fans would breathlessly expect to be in fresh new video format is actually. Consistency, anyone? There isn't even support for 480p.Įverything about the presentation says "we threw this together in a week," down to the poorly compressed ten-frame-per-second preview videos of each game in the main menu. Then there are the auto-fire and game save features, which work beautifully - except in Metal Slug 6, where the former setting is ignored, and the latter option is missing entirely. In a time when massive seamless worlds can be streamed off a disc, we can't manage to preload a section of a ten-year-old game? Metal Slug 6 is a Run-and-Gun, Single-player and Co-op video game created by SNK Playmore and published by Sega for PlayStation and Microsoft Windows. Most of the games force you to endure frequent loading breaks simply to get to the next area. In games that demand good timing above all else, this is unforgivable.Ĭome on, now: the developers could support the elderly GameCube controller, but not the sleek new Wii Classic Controller that's best suited to the job? It's a symptom of a rushed release, and it isn't the only one. And get this: outside of a GameCube controller, there's no way to throw a grenade without invoking the motion sensitivity and waiting a solid half-second before you see the result reflected on-screen. Not a single one of the Nunchuk/Wiimote combination setups feel right, whether you're holding the Wiimote like an oversensitive unmounted joystick, or clumsily dividing duties between two hands. And in the very same year,a 3D adaptation.
Trouble is, the only way to play the game without screaming in frustration is by cracking out an old GameCube controller. The seventh main game in the series stays close to the fast-paced 2D side-scrolling shooting gameplay of the original, but with a few. Developed by SNK Playmore and distributed by Sega, the game was released for Atomiswave and PS2 on February 22nd 2006.
To have all seven games - alright, more like six, given that Metal Slug X is a revamp of Metal Slug 2 - in one place seems like a no-brainer recipe for success, and the emulation of each arcade original is impeccable, right down to the occasional slow-down.
The games themselves are as great as you remember, and have weathered the tests of time remarkably well.